| axes(Vec3 &axisX, Vec3 &axisY, Vec3 &axisZ) const | honey::Quat_< Real__ > | |
| axisAngle(Vec3 &axis, Real &angle) const | honey::Quat_< Real__ > | |
| axisX() const | honey::Quat_< Real__ > | |
| axisY() const | honey::Quat_< Real__ > | |
| axisZ() const | honey::Quat_< Real__ > | |
| baryCentric(Real f, Real g, const Quat_ &q0, const Quat_ &q1, const Quat_ &q2) | honey::Quat_< Real__ > | static |
| conjugate() const | honey::Quat_< Real__ > | inline |
| dim | honey::Quat_< Real__ > | static |
| dot(const Quat_ &q) const | honey::Quat_< Real__ > | inline |
| eulerAngles() const | honey::Quat_< Real__ > | |
| eulerAngles(EulerOrder order) const | honey::Quat_< Real__ > | |
| EulerOrder enum name | honey::Quat_< Real__ > | |
| exp() const | honey::Quat_< Real__ > | |
| fromAlign(const Vec3 &v1, const Vec3 &v2) | honey::Quat_< Real__ > | |
| fromAxes(const Vec3 &axisX, const Vec3 &axisY, const Vec3 &axisZ) | honey::Quat_< Real__ > | |
| fromAxisAngle(const Vec3 &axis, Real angle) | honey::Quat_< Real__ > | |
| fromEulerAngles(const Vec3 &eulerAngles) | honey::Quat_< Real__ > | |
| fromEulerAngles(const Vec3 &eulerAngles, EulerOrder order) | honey::Quat_< Real__ > | |
| fromIdentity() | honey::Quat_< Real__ > | inline |
| fromMatrix(const Matrix4 &rot) | honey::Quat_< Real__ > | |
| fromZero() | honey::Quat_< Real__ > | inline |
| identity | honey::Quat_< Real__ > | static |
| inverse() const | honey::Quat_< Real__ > | inline |
| inverseNonUnit() const | honey::Quat_< Real__ > | inline |
| length() const | honey::Quat_< Real__ > | inline |
| lengthSqr() const | honey::Quat_< Real__ > | inline |
| ln() const | honey::Quat_< Real__ > | |
| normalize(optional< Real & > len=optnull) const | honey::Quat_< Real__ > | inline |
| normalize_fast() const | honey::Quat_< Real__ > | inline |
| operator const Real *() const | honey::Quat_< Real__ > | inline |
| operator Real *() | honey::Quat_< Real__ > | inline |
| operator!=(const Quat_ &rhs) const | honey::Quat_< Real__ > | inline |
| operator*(const Quat_ &rhs) const | honey::Quat_< Real__ > | inline |
| operator*(const Vec3 &rhs) const | honey::Quat_< Real__ > | inline |
| operator*(Real rhs) const | honey::Quat_< Real__ > | inline |
| operator*(Real lhs, const Quat_ &rhs) | honey::Quat_< Real__ > | friend |
| operator*=(const Quat_ &rhs) | honey::Quat_< Real__ > | inline |
| operator*=(Real rhs) | honey::Quat_< Real__ > | inline |
| operator+() const | honey::Quat_< Real__ > | inline |
| operator+(const Quat_ &rhs) const | honey::Quat_< Real__ > | inline |
| operator+=(const Quat_ &rhs) | honey::Quat_< Real__ > | inline |
| operator-() const | honey::Quat_< Real__ > | inline |
| operator-(const Quat_ &rhs) const | honey::Quat_< Real__ > | inline |
| operator-=(const Quat_ &rhs) | honey::Quat_< Real__ > | inline |
| operator/(const Quat_ &rhs) const | honey::Quat_< Real__ > | inline |
| operator/(Real rhs) const | honey::Quat_< Real__ > | inline |
| operator/=(const Quat_ &rhs) | honey::Quat_< Real__ > | inline |
| operator/=(Real rhs) | honey::Quat_< Real__ > | inline |
| operator<<(ostream &os, const Quat_ &val) | honey::Quat_< Real__ > | friend |
| operator==(const Quat_ &rhs) const | honey::Quat_< Real__ > | inline |
| operator[](int i) const | honey::Quat_< Real__ > | inline |
| operator[](int i) | honey::Quat_< Real__ > | inline |
| Quat_() | honey::Quat_< Real__ > | inline |
| Quat_(Real x, Real y, Real z, Real w) | honey::Quat_< Real__ > | inline |
| Quat_(const Vec3 &axis, Real angle) | honey::Quat_< Real__ > | inline |
| Quat_(const Vec3 &axisX, const Vec3 &axisY, const Vec3 &axisZ) | honey::Quat_< Real__ > | inline |
| Quat_(const Vec3 &from, const Vec3 &to) | honey::Quat_< Real__ > | inline |
| Quat_(const Vec3 &eulerAngles) | honey::Quat_< Real__ > | inlineexplicit |
| Quat_(const Vec3 &eulerAngles, EulerOrder order) | honey::Quat_< Real__ > | inline |
| Quat_(const Matrix4 &rot) | honey::Quat_< Real__ > | inline |
| Real typedef | honey::Quat_< Real__ > | |
| slerp(Real t, const Quat_ &q0, const Quat_ &q1) | honey::Quat_< Real__ > | inlinestatic |
| sqrt() const | honey::Quat_< Real__ > | inline |
| squad(Real t, const Quat_ &q1, const Quat_ &a, const Quat_ &b, const Quat_ &c) | honey::Quat_< Real__ > | static |
| squadSetup(const Quat_ &q0, const Quat_ &q1, const Quat_ &q2, const Quat_ &q3, Quat_ &a, Quat_ &b, Quat_ &c) | honey::Quat_< Real__ > | static |
| toMatrix(Matrix4 &rot, bool b3x3=false) const | honey::Quat_< Real__ > | |
| w | honey::Quat_< Real__ > | |
| x | honey::Quat_< Real__ > | |
| y | honey::Quat_< Real__ > | |
| z | honey::Quat_< Real__ > | |
| zero | honey::Quat_< Real__ > | static |